The boxing game, which does not yet have a working title, gives homage to Nintendo’s Punch-Out! from the early 80’s. The concept of dodging punches and responding with a furious combo has been preserved in spades, but some changes have been made to make the game more accessible to audio gamers. I will write more about these as development progresses.
In the meantime, however, I can let everyone know that the basic concept of the game pits you, the under-dog player, against a series of particularly crazy opponents including a pirate, a clown, a mad scientist, and many others. I have already coded most of the fighting engine, and I am now refactoring code and working on systems to hold the game together—systems like the between-round stat menus and the between fight scenes.
My plan is to be finished with a working alpha by the end of the Easter break. Sadly, however, I have no current plans to make the demo available to the general public. As I mentioned in my previous post, I am still learning to program, and I have no idea how to encrypt my source code and files at this point. As a result, I hope you will all be content with the sound demos I promise I’ll post as soon as everything starts to come together.