I guess I always knew somewhere deep down that there were going to be down sides to programming, but of late they’ve been cropping up in some very unexpected places. I expected to have to face some of the legendary heckling and complaining that almost all developers have encountered, but the community has been blessedly understanding and kind about the whole thing.
Perhaps I’d better back up a bit here. A few weeks ago I received an email on the Audyssey list from a user who told me that Block Party wouldn’t run on his system and that he was getting error X. Having no idea what error X involved, I put out feelers, and I was told to put a specific line of code into the main module that would fix everything. I placed the line of code where I was told and uploaded the new executable to the site.
I then went back to work on the boxing game, building in support for multiple punch types and perfecting existing sounds, only to discover that my current keyboard code didn’t support things like holding down keys. If I wanted to press up and A at the same time to throw a left hook, I could, but I couldn’t hold up and tap A at some future point and achieve the same result. Some people might argue that it makes no difference, but for some reason, the lack of being able to hold keys feels awkward to me, and I’d like to be able to fix it.
So I started working on a solution. I went out and started researching Pygame, a Python library specifically designed for game development. (Some of you may recognize Pygame as the library used to code Sound RTS.) I figured if I imported the Pygame keyboard module, I could build in support for a lot of the keyboard-based stuff I really wanted. There’s also the added bonus that Pygame supports mice and joysticks as well. But just as I started my research, life started happening.
First came the emails from the Audyssey list telling me that the new version of Block Party wouldn’t run on 64-bit Windows 7. I have to pause here to point out that the emails I have received thus far have been extremely cordial, and I cannot stress enough how much I appreciate that. After the emails, though, came a mountain of work at my job, and after that came some previously-made engagements which have taken up a significant chunk of my time.
Today I finally had time to sit down and research the problem, and I came to the conclusion that I needed to roll back to the previous version and find another solution to the problem, only to receive more kind emails from people telling me that They—the emails’ authors—could now happily run Block Party’s latest version on their computers. Argh! Now I have to trouble-shoot Windows 7 64-bit!
The most interesting and awesome thing about this whole ordeal is the response I have received from the blind gaming community. As I wrote earlier, I have received no negative emails about Block Party’s refusal to play nice with everyone’s computers. Especially given some of the epic flare-ups which have previously occurred on the Audyssey list, I was expecting to have to dawn my ceramic suit and dive for cover to escape the flaming. Instead, everyone has been very understanding and patient with me as I research and learn in an attempt to solve the problem.
Which is probably why I feel so bad.
You all have been waiting for months for the boxing game—almost as long as I have. I have been giving out teasers and snippets from time to time and writing about my progress in various forums, but real, tangible results of this project have not been forthcoming. I know deep down that there will be setbacks; I’ve written about them in a previous post or two, but I hate that they’re occurring at all. More than anything I want to finish this game and release it to the general public, but for some reason things just keep coming up. Maybe this is all a bit melodramatic, and maybe I’m just on edge after the whole Qwitter thing, but I keep feeling like there’s a clock hanging over my head, and when it strikes, there goes my credibility. The funny thing is: it’s not you; it’s me.
Holy crap. I have to stop writing now before something even more cheesy comes out of my keyboard: “maybe we should just be friends.”
Anyhow, thanks for letting me get that off my chest, and thanks for being so awesome about the whole thing. I promise I’ll make the end result worth it, and we’ll all have a lot of fun.