I didn’t know it could happen, but it appears it has: I am at a point in my code where I cannot independently think of any way to fix what is wrong with the creator. No matter how often I look through the code, no matter how much tweaking and debugging I do, I am absolutely stuck. I am waiting to hear back from people with much greater experience in Python than I, but in the meantime, I cannot go forward.
Strictly from a personal standpoint, this doesn’t bother me. I understand that this is just one more hurdle to overcome in the grand scheme of learning to program. But from a development angle, it means I’m not working while I wait for feedback, and since I’m not working, it comes as no surprise that no progress is being made.
I have pondered the idea of working on secondary projects as many developers do, but I’m not sure if this is a wise idea in my situation. Many of the developers I know design and code for several hours a week, whereas I do this in my spare time after a full day of work. That’s not to prop either practice, but it does mean that if I split the two hours a day I have to code amongst many different projects, the little time I do have will be spread rather thin. Perhaps that’s a good thing, as it will keep me from getting bored or frustrated with a single undertaking. On the other hand, though, it waters down my focus in a time when I have too little focus to give in the first place.
What would you all do? Would you work on more than one project at once or would you bang your efforts against a particular obstacle until you manage to break through? All opinions welcome!




In your situation, if the requests for help are in the process of being answered, I would focus on sound design, you gotta do it sometime anyhow, might as well start sculpting some.
If not that, is there another phase of the game you can work on independant of the creator?
My last choice would be to start another project personally. Stretching limited time resources thin is asking for trouble IMHO.
Good luck man.